DropCube Devlog #4 - Design Patterns, Camera Position and Color Palette

In This Episode I take a look at implementing some feedback that I received after sharing my project online. I talk about implementing this feedback and also discuss working with design patterns in the project.

Dean Wilson

Game Developer | Software Engineer
The face behind FEAR//LESS GAME DEV

https://deanwilson.dev
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DropCube Devlog #5 - Points System, iOS Build, Global Game Jam

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Drop Cube: Devlog #3 - Improved Character Movement/ Modelling and Animating in Blender